Music of the early 1980s was strongly influenced by computer technology. We saw the arrival of the revolutionary Linn LM-1 drum machine, along with digitally controlled synthesizers and effect units. But the most radical innovation was the Fairlight Computer Music Instrument (CMI).
Created in Australia by Kim Ryrie and Peter Vogel, the 1979 Fairlight was originally envisioned as a computer-based music synthesis system. But the Fairlight had other more influential tricks up its sleeve: it was the first digital sampling instrument, capable of recording snippets of real sound and playing them back at different speeds. This meant that incredibly complex and realistic sounds could be captured and performed by musicians.

Retrofuture is a site dedicated to answering a simple question: "What happened to all that futuristic stuff which was supposed to change our lives by the year 2000? Stuff like rocket belts, flying cars, food pills and inflatable homes."
I suppose this is another sign that the Television Age is well and truly dead. Thirty years ago we were limited to a small handful of off-the-air programs. If a good movie or show was on, half of the neighborhood was watching. Now viewers are faced with the daunting task of choosing from hundreds of boutique channels. And -- worst of all -- we have to pay a significant monthly fee for the privilege of watching commercial-splattered shows.
Perhaps even more exciting: the introduction of digital broadcast TV means that people in metropolitan areas will be able to receive great looking (and sounding) digital TV with sleek little indoor HDTV antennas, like this $50 Terk unit.
Fosfor Gadgets is running a short blurb about a site full of trendy pictures from the 1970s. You'll find a garish variety of muscle cars, globular houses, poddish plastic chairs, platform shoes and feathered hair, along with more than a few shots of Jane Fonda in Barbarella.


Tom's Hardware posted an interesting article about Retro video gaming last week. While modern games are shiny works of art, vintage games offered simplicity and novel game play. As the article suggests:
The Tumbleweed Tiny House Company makes impressively small homes. We're not talking semi-detached or bungalow starter houses - these abodes are barely larger than a garden shed. 