There's a lot of chatter coming from the toy aisle these days. Cheap digital sound systems have made it possible... irritiatingly possible... for every toy to have something to say. Talking toys used to be a rarity, mostly because it used to be really hard to accomplish.
Initially View-Master wasn't sold as a toy, reels often featured scenic and educational subjects as well as children's fare. View-Master reels had remained the same since their introduction in 1939 (and are still compatible with modern viewers), but in the 70's View-Masters were targetted at kids, Talking View-Master audibly took the little reels in a new direction.
A Talking View-Master reel will look familiar to most of us, with the addition of a rear mounted clear plastic record (clear because light still had to get through to the images). You advance through each of the seven pictures in the regular way, with an extra button on the back to activate the sound effects and narration for each picture.
It works far better than you might think. Dropping the reel into the viewer does entail a bit of procedure (detailed by a sticker on top), but once it's loaded up it all works. You can replay the sound from a single image as many times as you want, and advancing to the next picture advances the record as well. As you'd expect, the fidelity isn't the greatest. Even with fresh batteries, the sound warbles and changes speed. Good enough to be charming, but some of my reels sound almost sinister.
Through the years there have been other attempts to add audio to the View-Master experience. The 80's put the reel and the record on a single (again non-compatible) long card. The 90's yielded squat cartridges (compatible? Not even close.) with digitized audio technology, yet it had difficulty keeping things in sync - a problem View-Master had solved 25 years before!
Finally last year, View-Master got it right with the Super Sound series. Each backwards compatible reel comes in a neat plastic case with a sound chip embedded in it. Load the reel into the Super Sound viewer which also has a slot for the special carrying case. The sounds form the chip remain in sync with the images you're viewing. Crisp digital sound, and the reels alone are still viewable with any View-Master ever made.
Perhaps the novelty of talking toys has well worn off, but when combined with brilliant 3D imagery you've got something that's still unique to View Master.
Related posts:
The View-Master Never Left Us


David Bainbridge (now an Associate Professor at Alliant International University) published The Integral Passive Solar Water Heater Book back in 1981. It has been out of print for many years, but is now available again on the 'Net as a downloadable acrobat file. I've only skimmed it, but there are a lot of clever ideas hidden on these 25 year-old pages.

$10,000 Pyramid (inflation hit the show's title, eventually becoming the $100,000 Pyramid) has players feed each other clues to guess key words & phrases. The main feature of the show is the multi-story elaborate pyramid set, replicated here with little cards and a special decoder lens. It's rather fun, but oddly the final round (the game the very show is named after) isn't much like the TV version.
Password was much simpler to capture in a home version (for one thing, the box is a third the size!). Since the original game is not very gimmicky, the home game is merely a deck of cards and a special sleeve to read them with. There have been at least 25 editions (superstitious Milton Bradley skipped version #13), and even the earliest versions seem to be at the thrift store all the time. Lots of fun, especially on long car trips - even the driver can safely play along.
Beat The Clock is based on a wacky 1950's hit show pitting contestants against each other to accomplish wacky stunts. The box includes enough props for 40 different skill games (less messy than the TV versions), along with the eponymous 60 second clock. The classic party stunt game is tremendous fun even today.
The first game console version of Jeopardy appeared in 1987 on the Nintendo NES. I've got the 1991 sequel cartridge Super Jeopardy with caricatured players, and croaky synthesized speech.
In 1995, Sega CD (the CD-ROM add-on for Sega Genesis and Mega-Drive) featured a much more advanced version of Jeopardy. The extra space on the CD allowed for thousands of questions along with lots of digitized audio and low-res video clips from the show - including Alex Trebek purring, "Better luck next time, player!".
Wheel of Fortune has been on practically every kind of console, including home computers like the Commodore 64. Gameplay benefited from the computer's keyboard and better text handling ability (spelling out long answers with a video game controller tended to slow down gameplay). You can also play the "home game" outside the home with versions on Game Boy, Game Gear, and even in the arcade.
To bring the whole "home game" concept full circle, the 3DO (a 1993 multimedia CD-rom system) features a game called Twisted. It's not based on an existing game show, but does play like one. It has a massive multimedia stage, comical prizes to win, even cheesy music and fake commercials - it all comes together to bring a very real feeling game show to your television. Plus, one of the player avatars is a PEZ dispenser. What's not to like? Someone needs to re-release this one!
I squandered much of my childhood browsing the novelty ads in comic books. Believe it or not, the
