Myst Coming to the iPhone
By James Grahame
Cyan is working on an iPhone port of Myst, their groundbreaking first-person graphic adventure game. It makes sense; the 2500 images in the game were rendered on Mac Quadras and the first version (coded in HyperCard, no less!) debuted on the Mac in late 1993. It went on to sell millions of copies, of which I own three. Odd, that.
The struggling company let the news slip a couple of days ago in a status report, "This is a small project that probably a very few of you know about. We are porting Myst to the iPhone. Ok, before some of you start groaning, this is an outside funded project that is keeping a few developers employed... but it is really more than that. It is an interesting and fun project." Promisingly, company co-founder Rand Miller is one third of the tiny development team.
The iPhone is basically a shiny Nintendo DS for grown ups, so porting classic entertainment titles makes a lot of sense - I suspect many of today's iPhone owners vividly remember blundering through this game back in the day. Now if you'll excuse me, I have a sudden urge to collect red and blue pages...
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