Few people have heard of it, yet many consider John Blankenbaker's KENBAK-1 to be the first commercial personal computer.

Koss introduced these headphones over 40 years ago, and they remain affordable favorites to this day.

Retrospective: SOS for the Super NES

 SOS Disaster

Hi everyone! My name is Adam Milecki (aka TideGear) and I'm honored to be a new writer here at Retro Thing. I'm a 23 year old newbie game journalist with an anachronistic love for all games from new to old, well-known to obscure. I'll be doing regular retro game write-ups every Monday and Thursday. I hope to bring you all a perfect mixture of gaming nostalgia and the discovery of lost gems!

For my first game retrospective I will channel the true spirit of Retro Thing. I bring you a retro game with a retro setting...

Developed by Human Entertainment and released in 1994 by Vic Tokai in the US, SOS is a Super NES platformer clearly inspired by the tragedy of the Titanic, set on a 1921 ocean liner dripping with foreboding.


The player chooses one of 4 characters, each with a different storyline, and then proceeds to spend the first few minutes of the game getting to know them, when suddenly things literally turn upside-down for everyone in the form of a devastating gigantic wave. This is where the Super NES flexes its legendary mode 7 rotation effects, rotating the game environment - the interior of the ship - in real time.

A luxurious cruise becomes a test of people's true natures when disaster strikes. The ship begins flooding and fires break out. From this point on you only have one hour to escape and any injuries cause you to lose another 5 minutes. As to be expected, those around you aren't necessarily as brave or capable. To be a true hero, you must do your best to lead them to safety past dangerous leaps and perilous slopes as you fight through the ships hazards and violent rotation. Depending on how well you do, you'll be rewarded with different endings, adding to the game's replay value.

A word of warning: this game pulls no punches with its oceanic movement simulation and playing too long can actually make you nauseous. For the most part, when playing in small doses, these effects add a lot to the experience (especially with the game's gorgeous graphics) and I'm glad they're there.

The sound effects and dramatic music are also quite well done and they really help add to the game's intentional cinematic vibe and feeling of desperation.

If you loved BioShock's atmosphere (granted it's a different decade) and sense of encapsulating danger then SOS may be perfect for you, especially if you're not too keen on mature-rated content.

For more information, see MobyGames


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